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Begin Your Journey with C

To initiate your learning in C, you require the following:

  • A text editor for crafting C code
  • A compiler like GCC to convert the C code into a machine-understandable language

There are various text editors and compilers to select from. For this tutorial, an IDE (Integrated Development Environment) will be used by us.

Setting up the C IDE

An IDE is a software suite that consolidates the basic tools needed to write and test the code. Popular IDEs include Code::Blocks, Eclipse, and Visual Studio which are all free to use and facilitate both the editing and debugging of C code.

Note: Although web-based IDEs can be used, they typically have more limitations compared to their desktop counterparts.

We recommend starting with Code::Blocks. The latest version can be downloaded from here.

Let's Start with C

Create your first C file by following the steps below:

  1. Open Codeblocks
  2. Go to File > New > Empty File
  3. Write the following C code and save the file as myfirstprogram.c:
#include <stdio.h>, int main() { printf("Welcome to Fynd Academy!"); return 0;}

The above code might seem incomprehensible for now, we'll break it down in later chapters. For now, concentrate on running the code.

Executing Your Code

After writing the code, it's time to run it. In Codeblocks, navigate to Build > Build and Run. Your result will look something like this:

Welcome to Fynd Academy!

Great job! You've just written and executed your first C program.

Your C Learning Journey with Fynd Academy

Learning C with Fynd Academy is facilitated by our "Practice it Yourself" tool. It concurrently illustrates the code and the outcome, simplifying every new part you learn:

#include <stdio.h>int main() { printf("Welcome to Fynd Academy!"); return 0;} Welcome to Fynd Academy!

Practice it Yourself ยป

Fynd Academy Pathfinder

Track your progress as you embark on your learning journey. Best of all, it's complimentary!

<b>C Variable Names (Identifiers)</b> <b>C Variable Names</b> All C variables need to be identified with unique markers. These unique markers are called identifiers. Identifiers can be short labels (like x and y) or more detailed labels (age, sum, totalVolume). Hint: It is advised to use detailed names to create comprehensible and maintainable code: <b>Example</b> // Good variable nameint timePerHour = 60;// Alright, but not as simple to understand what timePeriod representsint timePeriod = 60; The essential principles for naming variables are: Labels can contain letters, numbers, and underscores Labels must start with a letter or an underscore (_) Labels are case-sensitive (myVar and myvar are different variables) Labels cannot contain spaces or special characters like !, #, %, etc. Restricted words (such as int) cannot be used as labels <br> <b> Fynd Academy </b> Track your progress - it's free!