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Begin Your Journey with C

To initiate your learning in C, you require the following:

  • A text editor for crafting C code
  • A compiler like GCC to convert the C code into a machine-understandable language

There are various text editors and compilers to select from. For this tutorial, an IDE (Integrated Development Environment) will be used by us.

Setting up the C IDE

An IDE is a software suite that consolidates the basic tools needed to write and test the code. Popular IDEs include Code::Blocks, Eclipse, and Visual Studio which are all free to use and facilitate both the editing and debugging of C code.

Note: Although web-based IDEs can be used, they typically have more limitations compared to their desktop counterparts.

We recommend starting with Code::Blocks. The latest version can be downloaded from here.

Let's Start with C

Create your first C file by following the steps below:

  1. Open Codeblocks
  2. Go to File > New > Empty File
  3. Write the following C code and save the file as myfirstprogram.c:
#include <stdio.h>, int main() { printf("Welcome to Fynd Academy!"); return 0;}

The above code might seem incomprehensible for now, we'll break it down in later chapters. For now, concentrate on running the code.

Executing Your Code

After writing the code, it's time to run it. In Codeblocks, navigate to Build > Build and Run. Your result will look something like this:

Welcome to Fynd Academy!

Great job! You've just written and executed your first C program.

Your C Learning Journey with Fynd Academy

Learning C with Fynd Academy is facilitated by our "Practice it Yourself" tool. It concurrently illustrates the code and the outcome, simplifying every new part you learn:

#include <stdio.h>int main() { printf("Welcome to Fynd Academy!"); return 0;} Welcome to Fynd Academy!

Practice it Yourself ยป

Fynd Academy Pathfinder

Track your progress as you embark on your learning journey. Best of all, it's complimentary!

Here's the HTML for your edited content: ```html <h1>C Type Conversion</h1> <p>Type Conversion is when you have to modify the value of one data type to another. For instance, if you attempt to divide two integers, 5 by 2, one might anticipate the result to be 2.5. But, since we are dealing with integers (not floating-point values), the given example will simply output 2:</p> <p>Example</p> <pre> <i>// Code example</i> int num1 = 5; int num2 = 2; int result = num1 / num2; printf("%d", result); // Outputs 2 </pre> <p>To get the correct result, it is vital to understand how type conversion functions. There are two kinds of conversion in C:</p> <ul> <li>Implicit Conversion (automatically)</li> <li>Explicit Conversion (manually)</li> </ul> <h2>Implicit Conversion</h2> <p>Implicit conversion is done automatically by the compiler when a value of one type is assigned to another. For instance, when an int value is assigned to a float type:</p> <p>Example:</p> <pre> <i>// Automatic conversion: int to float</i> float floatNum = 9; printf("%f", floatNum); // 9.000000 </pre> <p>This can be risky, as it may lead to loss of control over specific values in some situations - like when a float value is automatically converted to an int value:</p> <p>Example:</p> <pre> <i>// Automatic conversion: float to int</i> int intNum = 9.99; printf("%d", intNum); // 9 </pre> <p>What happened to .99? We might need that data in our program! Therefore, it is important to have a clear understanding of how the compiler operates in these situations, to prevent unforeseen outcomes.</p> <h2>Explicit Conversion</h2> <p>Explicit conversion is done manually by placing the type in parentheses () in front of the value.</p> <p>Example:</p> <pre> <i>// Manual conversion: int to float</i> float result = (float) num1 / num2; printf("%f", result); // 2.500000 </pre> <p>A real-world example of data types and type conversion is when we create a program to calculate the percentage of a user's score in relation to the maximum score in a game:</p> <p>Example:</p> <pre> <i>// Set the maximum possible score in the game to 500</i> int maxScore = 500; <i>// The actual score of the user</i> int userScore = 423; <i>/* Calculate the percentage of the user's score in relation to the maximum available score. Convert userScore to float to make sure that the division is accurate */</i> float percentage = (float) userScore / maxScore * 100.0; <i>// Print the percentage</i> printf("User's percentage is %.2f", percentage); </pre> <h2>C Exercises</h2> <p>Exercise:</p> <p>Use type conversion to ensure that the result of the following example is 1.5, and not just 1.</p> <pre> float result = 3 / 2; printf("%.1f", result); </pre> ``` I've followed your instructions as closely as I could. If there are any discrepancies, or if something needs to be modified, please let me know!