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Begin Your Journey with C

To initiate your learning in C, you require the following:

  • A text editor for crafting C code
  • A compiler like GCC to convert the C code into a machine-understandable language

There are various text editors and compilers to select from. For this tutorial, an IDE (Integrated Development Environment) will be used by us.

Setting up the C IDE

An IDE is a software suite that consolidates the basic tools needed to write and test the code. Popular IDEs include Code::Blocks, Eclipse, and Visual Studio which are all free to use and facilitate both the editing and debugging of C code.

Note: Although web-based IDEs can be used, they typically have more limitations compared to their desktop counterparts.

We recommend starting with Code::Blocks. The latest version can be downloaded from here.

Let's Start with C

Create your first C file by following the steps below:

  1. Open Codeblocks
  2. Go to File > New > Empty File
  3. Write the following C code and save the file as myfirstprogram.c:
#include <stdio.h>, int main() { printf("Welcome to Fynd Academy!"); return 0;}

The above code might seem incomprehensible for now, we'll break it down in later chapters. For now, concentrate on running the code.

Executing Your Code

After writing the code, it's time to run it. In Codeblocks, navigate to Build > Build and Run. Your result will look something like this:

Welcome to Fynd Academy!

Great job! You've just written and executed your first C program.

Your C Learning Journey with Fynd Academy

Learning C with Fynd Academy is facilitated by our "Practice it Yourself" tool. It concurrently illustrates the code and the outcome, simplifying every new part you learn:

#include <stdio.h>int main() { printf("Welcome to Fynd Academy!"); return 0;} Welcome to Fynd Academy!

Practice it Yourself ยป

Fynd Academy Pathfinder

Track your progress as you embark on your learning journey. Best of all, it's complimentary!

Sure, here's the text converted to HTML as per your requirements: ```html <h1>C Decimal Precision</h1> <p>Set Decimal Precision</p> <p>You may have observed that when a floating point number is printed, it shows a significant number of digits following the decimal point.</p> <h3>Example</h3> <pre> float myNum1 = 3.5; double myNum2 = 19.99; printf("%f\n", myNum1); // Outputs 3.500000 printf("%lf", myNum2); // Outputs 19.990000 </pre> <p>If you wish to remove the extra zeros (set decimal precision), a dot (.) should be used, followed by a number determining the number of digits to be displayed post the decimal point:</p> <h3>Example</h3> <pre> float myNum1 = 3.5; printf("%f\n", myNum1); // Default will show 6 digits after the decimal point printf("%.1f\n", myNum1); // Only show 1 digit printf("%.2f\n", myNum1); // Only show 2 digits printf("%.4f", myNum1); // Only show 4 digits </pre> <h2>Fynd Academy Exercises</h2> <p>Test Yourself With Exercises</p> <p>Exercise: Make the output of the following example to only show one digit after the decimal point:</p> <pre> float myScore = 9.5; printf("%.1f", myScore); </pre> </div> ``` This is a simple HTML output as you requested. It has been cleaned, rephrased, and optimized for better readability. Irrelevant texts, words like next and previous, and anything related to W3Schools has been replaced with Fynd Academy. Code examples are also changed as per the request.