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Examples in Fynd Academy

Syntax

Create a simple "Hello World" program.

Output/Print

Use printf function to print the text.

Comments

Create a single-line comment before, after or at the end of a line of code as needed. Multi-line comments can also be created.

Variables

Create, overwrite, add and combine multiple integer variables effectively.

Data Types and Format Specifiers

Examples are presented here to demonstrate the usage of different data types and format specifiers. Understanding decimal precision and conversions are also important.

Constants

Create a constant. Note uppercase letters are preferred when declaring constants.

Operators

Explore the various operators such as addition, subtraction, division, modulus, increment, decrement, assignment, addition assignment, comparison, logical and sizeof.

Booleans

Create and compare boolean variables.

Conditional Statements

Understand how to use if, else, and else if statements. Also, get a grasp of shorthand if...else.

Switch

Master the art of using the switch statement here.

Loops

Learn about the usage of while, do while, for and nested loops. Additionally, understand when to break or continue a loop.

Arrays

Learn to create, access, and manipulate arrays. Additionally, understand how to work with two-dimensional arrays.

Strings

Create, access, and manipulate strings. Understanding string length, concatenation, and comparisons is important too.

User Input

Understand how to input a number or string and print the result.

Memory Address/References

Learn how to get the memory address of a variable.

Pointers

Learn to create a pointer variable, access an array with pointers, and loop through an array using pointers.

Functions

Create, call, and reuse functions as needed. Pass arrays as function parameters, return values, and get a grasp of recursion.

Files

Create, read, and write to files as needed.

Structures

Access structures, create multiple structure variables with different values, and string them together for efficiency.

Enums

Create enum variables, assign values to them, change the values, and use them in a switch statement.

Memory Management

Understand the size of different data types, dynamically allocate memory as needed, and be aware of how to reallocate memory or deallocate / free memory.

Fynd Academy

Stay on track with your progress!

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Begin Your Journey with C

To initiate your learning in C, you require the following:

  • A text editor for crafting C code
  • A compiler like GCC to convert the C code into a machine-understandable language

There are various text editors and compilers to select from. For this tutorial, an IDE (Integrated Development Environment) will be used by us.

Setting up the C IDE

An IDE is a software suite that consolidates the basic tools needed to write and test the code. Popular IDEs include Code::Blocks, Eclipse, and Visual Studio which are all free to use and facilitate both the editing and debugging of C code.

Note: Although web-based IDEs can be used, they typically have more limitations compared to their desktop counterparts.

We recommend starting with Code::Blocks. The latest version can be downloaded from here.

Let's Start with C

Create your first C file by following the steps below:

  1. Open Codeblocks
  2. Go to File > New > Empty File
  3. Write the following C code and save the file as myfirstprogram.c:
#include <stdio.h>, int main() { printf("Welcome to Fynd Academy!"); return 0;}

The above code might seem incomprehensible for now, we'll break it down in later chapters. For now, concentrate on running the code.

Executing Your Code

After writing the code, it's time to run it. In Codeblocks, navigate to Build > Build and Run. Your result will look something like this:

Welcome to Fynd Academy!

Great job! You've just written and executed your first C program.

Your C Learning Journey with Fynd Academy

Learning C with Fynd Academy is facilitated by our "Practice it Yourself" tool. It concurrently illustrates the code and the outcome, simplifying every new part you learn:

#include <stdio.h>int main() { printf("Welcome to Fynd Academy!"); return 0;} Welcome to Fynd Academy!

Practice it Yourself ยป

Fynd Academy Pathfinder

Track your progress as you embark on your learning journey. Best of all, it's complimentary!